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51. turbo - unofficial DelphiX homepage
- turbo.gamedev.net
- DelphiX is a DirectX implementation with 12 visual components (TDXDraw, TDXDIB, TDXImageList, TDX3D, TDXSound, TDXWave, TDXWaveList , TDXInput, TDXPlay, TDXSpriteEngine, TDXTimer, TDXPaintBox) and DirectX Headers for Delphi 3, 4 and 5.
- DelphiX is an incredible freeware, source included set of VCLs that do a great job of encapsulating 2D and 3D DirectX functionality. Usually the only complaint programmers have is that DelphiX does not use Erik Unger's defacto DirectX headers. ...
52. Cg_Toolkit
- developer.nvidia.com
- Cg will allow you to incorporate the stunning interactive effects into your DirectX and OpenGL applications. ...
- vs_1_1 for DirectX 8 and DirectX 9 .
- vs_2_0 and vs_2_x for DirectX 9 .
- ps_1_1, ps_1_2 and ps_1_3 for DirectX 8 and DirectX 9 .
- ps_2_0 and ps_2_x for DirectX 9 .
- DirectX 9 and GeForce FX sample shaders .
- Runtime library for DirectX 8 based applications .
- Runtime library for DirectX 9 based applications .
- CgFX beta support for DirectX 8, DirectX 9, and OpenGL .
53. the DirectX eXperience
- www.geocities.com
- The Ultimate Resource for DirectX Development and Windows 95/98 Game Programming.
- (Formerly known as The DirectX Developer Pages).
- The DirectX eXperience features the most in-depth articles, resources, tips and tricks and book reviews found nowhere else, making it the best DirectX resource on the Internet.
54. DirectX Home Page
- www.c-sharpcorner.com
- Welcome to DirectX programming section of C# Corner. DirectX is a technology to write games for Windows with the help of. ... In this section, you will find various DirectX related source code samples, articles, tutorials, and tips. If you have some cool code, article, white paper, or tips related to DirectX and want to share with other peer developers, send it to webmaster@c-sharpcorner. ...
- This is a very basic flight simulator designed in C# and DirectX 9. ...
- Generate a 3D Scatter Pot Using C# and DirectX by Tom Wells. ...
- The attached source code sample and article explains how to generate a 3D Scatter Plot using C# and DirectX. ...
- BuckyBalls is an animated Managed DirectX demonstration. ...
- Liquid Brain using DirectX 9 by Stephen Gower. ...
- Liquid Brain is a Managed DirectX animated example of hexagonally close packed spheres. ...
- In this application, the author shows you how to write a virtual piano using DirectDraw of DirectX 9.
- This month in the C-sharp DirectX column, we will be adding bitmap image support to our game engine. ...
- Don’t worry for not having the right DLL because DirectX8 has full backward compatibility to DirectX7 and the COM object should already be available on your computer if you have DirectX 8 installed. ...
- Nemesis-7 is a full-screen 2D shoot’em up that makes use of the DirectInput, DirectSound and DirectDraw interfaces from DirectX. ...
- Space Breakout - 2D Game Developed using DirectX and C# by Mark Johnson. ...
- In this column we will explore the COM interoperability of DirectX and focus on game programming with C#.
55. DirectX
- users.erols.com
- DirectX.
- DirectX Experience .
- DirectX Faq .
- DirectX Programming Emporium .
- Microsoft DirectX .
56. :: a n d y p i k e . c o m :: tutorials > directx 8
- www.andypike.com
- You are at: tutorials > directx 8.
- directx 8.
- DirectX 8 Tutorials.
- Here is the first DirectX tutorial. ...
- Here is the next DirectX tutorial. ...
- Here is the next DirectX tutorial. ...
- In this tutorial we will look at lighting in DirectX. ...
- In this tutorial we will see how to add sound effects and music to our application in wav, midi and mp3 file format using DirectX Audio and DirectShow.
57. The DirectX Cool Fool
- www.mvps.org
- Hello and welcome to my feeble attempt at a support page for Microsoft's DirectX technologies. ...
- As I can usually be found lurking in the Microsoft DirectX Newsgroups, I may not always be available for comment. ...
58. GameDev.net - Using DirectX Audio 8
- www.gamedev.net
- Using DirectX Audio 8.
- Using DirectX Audio 8 .
- So how do you implement it? DirectX Audio!!! .
- This tutorial will teach you how to initialize, release, and utilize DirectX Audio. ...
- Initializing DirectX Audio.
- Before we can actually play sounds with DirectX audio, though, we must initialize it. There are three steps to initializing DirectX Audio (as written in OpenGL Game Programming): .
- Unlike other components of DirectX, DirectAudio is pure COM. ...
- Basically, it is the master interface of DirectX Audio. ...
- Now that we've gotten DirectX Audio ready to go, we need something to play. ...
- Any sound that is played in DirectX Audio is in the form of a segment, just about. ...
- Playing the sound, like most operations in DirectX Audio, only takes one function to complete. ...
- Now you can load and play songs with DirectX Audio. ...
- DirectX Documentation .
- DirectX:DirectX Audio.
59. gfm's direct3d zone home
- www.cafwap.net
- It has some significant drawbacks (it circumvents DirectX's attempt to do hardware TnL), but it works, and is very easy to use. ...
- Nov 15 00 - DirectX 8. ...
60. Microsoft reveals DirectX plans (InfoWorld)
- www.infoworld.com
- Microsoft reveals DirectX plans .
- 0 of its DirectX APIs, the company is already close to firming the feature list for DirectX 7. 0 and has DirectX 8. ...
- Mark Kenworthy, group program manager for DirectX at Microsoft, told hardware and software developers at the Microsoft Meltdown conference here Tuesday that the company expects to meet its end-of-July target to ship DirectX 6. ...
- The Release Candidate version of DirectX 6. ...
- 0, DirectX 6. ...
- Among the features of DirectX 6. ...
- The DirectX developer kit has help files in Word and HTML formats, Kenworthy said, calling HTML "the new standard for Windows98 and NT 5. ...
- Not all of DirectX is ready, Kenworthy said. For example, DirectMusic is in beta, and that version will not ship with DirectX 6. ... The official release will ship this fall with DirectX 6. ...
- Software developers should already be writing to DirectX 6. 0 so that they do not have to test their products to both DirectX 5. 0 and DirectX 6. ... Many users will download and install DirectX 6. 0 to get a performance boost, and incompatibilities could arise if software were written for DirectX 5. ...
61. Soporte en LaCompu.com - Directx
- www.lacompu.com
- DirectX .
- DirectX es una API creada por Microsoft, para permitir a los desarrolladores de juegos programar eficientemente bajo Windows, lo cúal era improbable antes de la llegada de DirectX, ya que tecnologías como GDI no permitían acceder al hardware tan directamente como lo hace DirectX. ...
- Recientemente Microsoft ah lanzado la versión 7 de DirectX SDK, que se puede conseguir desde Aquí .
- Nota: Existen dos versiones de DirectX, una para usuarios, que permite correr la mayoría de los juegos y otra para desarrolladores llamada DirectX SDK. ...
- Ventajas de DirectX .
- Rapides: La performance en el desarrollo de un juego es fundamental, DirectX permite obtener todo el rendimiento posible del hardware, inclusive, aprovechando mejoras en el Hardware que podrían aparecer , después de construir la aplicación. ...
- Facilidad: Sin dudas, tareas como configurar el tipo de video, la profundidad de colores, la reproducción de sonido, la compatibilidad con el hardware existente, resultan tareaa más sencillas trabajando con DirectX en Windows, que en la epoca que se trabajaba bajo DOS (espero que los nostálgicos de D. ...
- Componentes de DirectX .
- Se utiliza para automatizar la instalación de los controladores DirectX. ...
62. Delphi resources - DirectX 8.1 SDK
- clootie.narod.ru
- Delphi resources - DirectX 8. ...
- Move to desired DirectX SDK part: .
- DirectX headers and libraries .
- DirectX SDK Media files .
- DirectX headers and libraries.
- 1 headers with support library; dxerr8 (DirectX 8. ...
- 1 functionality and/or DXErr (DirectX error reporting) in your projects or compile Microsoft demos: D3DX81ab. ...
- Also here you can find DirectX libraries required for compiling Direct3D 8. ... Direct3D examples from DirectX SDK.
- Please read "How to compile ObjectPascal DirectX examples" page containing instructions how to compile examples in either Delphi or C++Builder with additional details.
- Common subdirectory contains translated Sample DirectX Framework - used by all Direct3D examples. ...
- contains 6 "step by step" DirectX tutorials.
- DirectX 8. ...
- For more information on point sprites, refer to the DirectX SDK documentation. ...
- Note: RTPatches were originally integrated in DirectX 8 for NVIDIA GeForce3 support. ...
- DirectX 8. ...
63. GameDev.net -- DirectX
- www.gamedev.net
- DirectX.
- The DirectX SDK is an API developed by Microsoft that allows programmers to access the hardware directly in Windows. These articles cover all aspects of DirectX, including DirectDraw, Direct3D, DirectSound, DirectMusic, DirectInput, and DirectPlay. ...
- net is proud to be part of the Microsoft DirectX Developer Community. ...
- DirectX Audio.
- DirectX Graphics .
- Note though that the version of DirectX used is several versions old, and many things have changed in recent releases. ...
- With DirectX 7 comes many improvements to the Direct3D component. ...
- This was written for DirectX 3, and thus prior to DrawPrimitive, so its usefullness is limited, but it is included here for completeness. ...
- This is one of the best tuturials for getting started with the DrawPrimitive extension to the DirectX API, introduced with DirectX 5. ...
- Multitexturing in DirectX 6.
- One of the best new features in DirectX 6. ...
- Rendering to Texture Surfaces Using DirectX 7.
- If you're new to DirectX, this article will get you up and running as quickly as possible. ...
- Quick Example DirectX Code.
- A very useful page containing many oft-used bits of DirectX code. ...
64. GameDev.net -- An Overview of Direct3D
- www.gamedev.net
- DirectX.
- DirectX and COM.
- The Direct3D API is part of DirectX. ...
- Next : DirectX.
65. NeXe, NeHe DirectX Style
- nexe.gamedev.net
- for yourself the awesome power of DirectX 8. ... how to use DirectX to create your own wicked programs in the tutorials section. ... new DirectX goodness every time you visit. ...
- Microsoft DirectX Dev Center.
- The list of them are Game Programming All In One, Special Effects Game Programming with Directx 8. ... Real Time Rendering Tricks and Techniques in Directx 8. Programming Role-Playing Games with DirectX. ...
- First thing is Directx 8. ... Next thing is that I need to see where all you people live that will be participating in the DirectX Contest, please put down your location (country or state) under the forum post at this url. ...
- Subject:  DirectX Contest.
- For more information go to Microsoft DirectX site.
- Body:  Hi, I just wanted to put a post up on here stating that I now have a section on NeXe for some tutorials that I will be making, some DirectX related and some not. ...
- Now, a little bit about this site: I created this to teach people Microsoft's DirectX API. ... To decide whether you want to learn DirectX or OpenGL, check the D3D vs OGL link on the side bar. ...
66. amp.type.dev
- www.crazyentertainment.net
- Of course i couldn't resist to give Managed DirectX a try. ...
- initialising DirectX won't ever get any easier .
- Managed DirectX could be the answer to no more header converting. ...
- Hello everybody ! Microsoft released the ∞ DirectX 9. ...
67. Vbgames - DirectX Tutorials
- www.vbgames.com
- DirectX.
- Vbgames : DirectX Tutorials.
- DirectX Tutorials.
- Welcome to DirectX Programming!.
- Creating Games in Visual Basic with DirectX.
68. DirectX vs OpenGL - Java 3D - Starfire Research
- www.starfireresearch.com
- Java 3D Implementation - OpenGL vs DirectX.
- This document is to track some of the nuiances of the differences between running either the OpenGL or DirectX versions of Java 3D.
- Obviously the DirectX version of Java 3D is only available for Windows platforms. DirectX 7. ...
- Our opinion is that the OpenGL implementation of Java 3D is more feature rich than the DirectX implementation. ... 1 DirectX implementation uses DirectX 7. ... 3 will use DirectX 8. ...
- Currently laptop video drivers either only have DirectX support (if they have hardware 3D acceleration at all) or the OpenGL support is weak, thus performance on laptops is usually better using DirectX.
- On NVidia video cards the OpenGL version does not use hardware anti-aliasing, but the DirectX version will do hardware anti-aliasing.
- However in bug testing a major application we found the DirectX 1. ...
- 1 DirectX version:.
- Two sided lighting (only one side of a polygon is lit when using DirectX) .
- Some users are reporting "fog" does not work in the DirectX version.
- The SpotLight falloff model is different between OpenGL & DirectX. ... 3) OpenGL will use GL_EXT_separate_specular_color to make highlights the same as DirectX if the video driver supports it.
- Specular highlight in Texture mapping appears differently between OpenGL vs DirectX.
69. Visual Basic Knowledge Base
- visualbasic.ittoolbox.com
- Visual Basic Code > DirectX.
- 3D World with a cool snowman - this is a directx 8 example of loading multiple. ...
- ITtoolbox Windows Knowledge Base -- DirectX - This topic within the ITtoolbox Windows Knowledge Base provides information on DirectX, which is used for creating and managing graphic images and multimedia effects in applications such as games or active Web pages. ...
- DirectX - An overview (VBSquare. com) - This article is an introduction to using DirectX in your VB apps, and tells you about the different parts of this powerful technology. ...
- DirectX 8 in Visual Basic (Visual Systems Journal) - DirectX 8 includes a poorly documented type library for Visual Basic. If you know a little about previous versions of DirectX and using it from Visual Basic you might find the new version a little difficult to come to terms with. ...
- DirectX Graphics for Visual Basic, Part 1 (Gamedev. net) - First in the series, this article covers the usage of DirectX Graphics (the graphical component of DirectX 8). ...
- DirectX Graphics for Visual Basic, Part 2 (GameDev. ...
- DirectX software (Microsoft) - This program is a suite of multimedia APIs built into Microsoft Windows operating systems. ...
- DirectX 8 and Visual Basic Development (Sams) - This is "the first book to explain how to use VB. NET and DirectX 8 to create sophisticated multi- media applications. ...
- DirectX - This web site contains links to tutorials on setting up DirectX for Visual Basic, and the fundamentals for programming with DirectX. ...
- It's applications will cover DirectX, image processing, and game development. ...
70. Genkisoft - Bringing you to the future first
- www.genkisoft.com
- Managed DirectX 9 Graphics: Improving On A Good Thing By Thobias Jones .
- Discuss this article or Managed DirectX in our forums! Download the code for this article (330 KByte Download) .
- In late 1999, Microsoft released DirectX 8, introducing a straightforward and easy-to-use API as well as adding support for limited programmability. ... For a long time, my tutorial on GameDev showing how to get started with DirectX 8 was one of the few articles filling the void. ...
- Since then, Microsoft has given us DirectX 9, which among other features has given us support for full programmability, a high level shading language, and support for the. ... Support for these features is welcome, but the documentation, especially for Managed DirectX is fairly minimal, and this is what we are going to correct now. Managed DirectX adds support for DirectX to the. ...
- Why C#? While C++ can be used with Managed DirectX, C# is the core language of. NET, and Managed DirectX was designed with C# in mind. ... So what is the advantage of using Managed DirectX over regular DirectX? Simplicity. ...
- But is Managed DirectX ready for prime time? A large downside is that the. ... Managed DirectX is based on the. ... Since Managed DirectX is mostly pushing commands to the GPU, it is generally not the bottleneck. The designers if Managed DirectX expect the speed to be within 95% of regular DirectX. Writing tools or code that is not speed critical would definitely benefit from Managed DirectX. ...
- The Managed DirectX SDK is required, but Microsoft initially shipped a botched version that had an expiration. ...
71. Using Managed DirectX to Write a Game - Choosing the Game : : Developer Fusion : : Free VB, ASP, C#, .NET, PHP, XML tutorials and source code
- www.developerfusion.com
- Using Managed DirectX to Write a Game - Choosing the Game.
- This is a sample chapter from Managed DirectX 9 Kick Start : Graphics and Game Programming.
- Managed DirectX 9 Kick Start.
72. Real-Time 3D Terrain Engines Using C++ and DirectX 9
- www.charlesriver.com
- Real-Time 3D Terrain Engines Using C++ and DirectX 9.
- Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. ...
- So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware-accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine.
- The Microsoft DirectX 9 SDK.
- Windows 2000/XP,Pentium III Processor 1Ghz+, DirectX 9 compatible video card providing hardware-accelerated, programmable vertex, and pixel shaders (NVIDIA® GeForce&mac250; chipsets (versions 3, 4, FX, or greater) and the ATI® Radeon&mac250; chipset (8500 series and greater), CD/Hard Drive, 128 MB RAM (256 MB recommended), 500 MB of free disk space is required to install the DirectX 9 SDK, the sample source code, and the tools provided. ... However, support for these older versions of Microsoft Windows is not guaranteed because DirectX 9. ... DirectX is Licensed Software, the use of which is governed by an English language break-the-seal EULA inside the Licensed Software.
- php?name=FAQ&myfaq=yes&id_cat=1&categories=Real-Time+3D+Terrain+Engines+using+C%2B%2B+and+DirectX+9 .
73. Real-Time Rendering Resources
- www.realtimerendering.com
- (DirectX) .
- forthcoming October 2003: ShaderX2: Introductions and Tutorials with DirectX 9, edited by Wolfgang F. ...
- forthcoming October 2003: ShaderX2: Shader Programming Tips and Tricks with DirectX 9, edited by Wolfgang F. ...
- Real-Time 3D Terrain Engines Using C++ and DirectX 9 , by Greg Snook, June 2003 .
- Advanced 3D Game Programming with DirectX 9. ...
- Real Time Rendering Tricks and Techniques in DirectX, by Kelly Dempski, 2002 .
- Special Effects Game Programming with DirectX 8. ...
- WildTangent has purchased Genesis3D and developed an interesting system which runs DirectX in a browser window, and is developing an inexpensive game development platform. ...
- Keshav Channa has a tutorial on skinning using DirectX 8. ...
- S3TC texture compression has become a standard part of DirectX, and is now called DXTn texture compression. ...
- ATI's RenderMonkey toolset provides shader development tools for all DirectX 9. ... He also has a tutorial for Microsoft's HLSL (High Level Shading Language) in DirectX 9 using RenderMonkey. ...
- NVIDIA's Cg programming language is one higher level solution for programming vertex and pixel shaders for OpenGL and DirectX. ...
- Paul Baker has code for performing cel shading in DirectX and OpenGL. ...
- Search NVIDIA's developer site for "VAR" for OpenGL vertex array range and fence extension information, and search for "vertex buffer" for DirectX vertex buffer information. NVIDIA provides useful code for a DirectX dynamic vertex buffer class. ...
74. DirectX
- developer.nvidia.com
- DirectX.
- NVSDK Repository | >DirectX.
- DirectX Effects.
- DirectX Tools.
- DirectX Courseware.
- DirectX Papers.
- DirectX Audio.
- DirectX Art.
- DirectX.
- This section contains all of our DirectX related content.
- Below is a list of links to all DirectX related content sorted Alphabetically by Type. ...
- DirectX 7 GeForce 256 demo of hardware vertex blending between two coordinate frames. ...
- It allows users to connect, edit, and tweak shaders and render them in DirectX and OpenGL. ...
- DirectX 8 Graphics Overview.
- This presentation, from Microsoft DirectX Day at GDC, covers techniques used in the NVIDIA cloth simulation program like curved surfaces and vertex shaders (including doing raytracing in a vertex shader!).
- Technical Brief: What's New With Microsoft DirectX 7.
75. NVIDIA Developer Home
- developer.nvidia.com
- FX Composer enables developers to create high performance DirectX 9. ...
- DirectX Reference.
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